Part 6
Part 6Time for some detective work.
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The keys are around the corner. I don't know why.
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What a pointless interlude.
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We've been upstairs before, but with the key to room 101 we can access this new area. The game does not tell you this, but this part is timed -- if you spend too long in the room, August will show up and kill you. Hope you don't miss anything!
Fortunately, there's no real pixel-hunting here -- the notebook and suitcase are fairly obvious things to go for, and there's no tiny object to pick up. Except the game still fucks you over, because trying to grab or use them does nothing. You have to use the examine icon on both things, because otherwise Jack will simply ignore them and you'll assume they're not important.
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"Today News" is the name of the newspaper we grabbed from Charlie's shop. And his appointment is tonight!
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That's all we can get from the room. Exit through the door, though, and this happens:
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The actual solution is to exit via the window. It leads out to an alleyway, where another required character lies waiting.
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Ok, no, we actually need information from this guy, so Jack has to play along for a while.
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But Prohibition is still a law, the introduction said so. Why change the opening if people are still going to mention prohibition is gone?
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Is liquor illegal or not? Decide, damn it!
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Now that Jerry has told Jack about the distillery, the door will be unlocked if we go by. Somehow, the foreman will psychically know that Jack Orlando has heard of his distillery and unlock the doors.
Back to NIGHT O GLANIS!
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The guy from before has been replaced by a new, much friendlier man.
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We haven't had to come here before, but it's an alternate route into the bar. If you decide to sneak in rather than simply paying the bouncer, you come through here.
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This is a critical moment. If you didn't kill the hobo for his rope supply, you won't be able to tie this guy up once you've knocked him out. If you leave the area without doing so (and, if you don't have rope, there's no way to know that's even an option) then he'll wake up and leave. Later on, he'll show up and kill you in a cutscene. Better hope you weren't relying on the autosaving! Thankfully, I cheated and knew ahead of time; on my first playthrough, I was not so lucky.
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Back at the bar, Bellinger has arrived.
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How will Jack Orlando get out of this one??